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2024 SEASON

TournametRules

WELCOME TO THE
ATLANTIC LASER TAG LAGUE

We are beyond excited to bring to you the first team based Laser Tag League ever in our community.

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This League was created to offer regular structured semi-competitive play for individuals in our community that are looking for an alternative sport. Our Laser Tag system puts a heavy emphasis on teamwork, communication, and strategy to win each match. It is dynamic and engaging gameplay that you won't find anywhere else!

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We hope you're as amped as we are to bring our Laser Tag experience to the next level.

League Format​

  • The ALTL runs over the course of 2 regular season event dates and a final playoff session at the end of regular season play.​

    • Regular Season Event Info

      • Arrival time of 8:45am with games starting at 9:00am

    • Dates & Venue​

      • ​Saturday October 19th, 2024​

        • Industrial Building (Exhibition Grounds) 73 Ryland Ave, Bible Hill

      • ​Saturday November 2nd, 2024​

        • Industrial Building (Exhibition Grounds) 73 Ryland Ave, Bible Hill

    • Playoffs

      • ​​​​​Saturday November 16th, 2024​

        • Industrial Building (Exhibition Grounds) 73 Ryland Ave, Bible Hill

  • Teams

    • Up to 7 rostered players per team (Active 4 players on field, can switch players between matches)​

 

Entry & Prizing

  • $600+hst Entry per team

  • Prizing *based on 8 teams

    • 1st Place - $750 + Free Entry into the Fall Finale Grand Tournament

  • Awards

    • Top Eliminations (In single round during regular season gameplay)

    • Most Assists (In single round during regular season gameplay)

    • MVP Award

      • Regular Season MVP Award​

      • Playoffs MVP Award​​

    • Sportsmanship Award (Awarded at end of regular season)

 

Regular Season Format

  • A Regular Season Match is a Best of 7 Series

    • Every game mode won during the series counts as 1 point with the first team to 4 points taking the series win

      • First team to 4 points wins. In the event of a tie during the series, it is counted as so and teams move onto the next match. 

      • If at the end of the series the teams are tied (ex. 3-3 with Game 7 being a draw) it counts as a tie for series points awards

    • Teams take turns selected game modes from the 9 available game modes in the Game Mode pool

    • Teams are each also allowed to VETO a single LOADOUT or GAME MODE at the start of the series

  • Every Best of 7 Series won awards 3 Points to a teams Season Standing Points.

    • A tie results in both teams earning 1 Point to their Season Standing Points​

    • +/- will be tracked for tie breakers for determining who makes playoffs

      • Please review the official League Rules Package for full details​

 

Playoffs

  • ​Top 6 teams advance to the playoffs which is a DOUBLE ELIMINTION format bracket
    • Teams ranked 1st and 2nd automatically advance to the second round of the compeition​
  • Each round in the playoffs is a Best of 5 using the standard VETO and Game Mode Pool selection format
    • The Grand Finals is a Best of 7 series is the only variation to this format​

 

Game Mode Pool

  • Please View the League Rules Package for Complete Details on Loadouts, Game Modes, and the Field Layout

  • Available Game Modes​

    • TDM Hardcore

      • Limited Lives (3 Lives per Player)

      • Eliminate the enemy team to score

      • 5 Min Time Limit 

      • Most Eliminations at end of round or fully eliminate opposing team for Victory

    • Team Elimination

      • 25 Eliminations to win​

      • Eliminate the enemy team to score

      • 5 Min Time Limit

      • Most Eliminations at end of round or fully eliminate opposing team for Victory

    • Domination

      • Control the objective boxes and eliminate players to score

      • 5 Min Time Limit (Or highest score at end of round)

      • 500 Point Limit for Victory

    • VIP

      • Protect your designed VIP Player and eliminate opposing teams VIP to score​

      • 5 Min Time Limit (Or highest score at end of round)

      • 3 VIP Eliminations for Victory

    • Single Flag

      • Capture neutral flag to score

      • 5 Min Time Limit (Or Most Captures at end of round)

      • 3 Flag Capture for Victory

    • King of the Hill

      • Control the central objective and eliminate players to score

      • 5 Min Time Limit (Or highest score at end of round)

      • 300 Point Limit for Victory

    • Rush​

      • Blue Team is Defense, Red Team is Offense

      • 5 Min Time Limit (Or highest score at end of round)

      • Blue Team defends Objs until time to win

      • Red Team must secure 3/4 Objs to win

    • Data Uplink

      • Mode details TBD when Y1S4 is officially released​​

    • VIP Extraction

      • Mode details TBD when Y1S4 is officially released​

Want to checkout other upcoming events?!

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COME OUT AND PRACTICE

Come for an Open or Advanced Play session to hone your skills!

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